Fez — Morocco’s Cinematographic Center (CCM) has called on film professionals to attend Morocco Gaming Expo 2026 to explore how cinema and gaming can work more closely together as part of the country’s broader push to grow its cultural and creative industries. The CCM published the invitation on March 17, saying the event will run from May 20 to May 24 in Rabat.
According to the CCM, the expo is meant to help members of Morocco’s film industry discover the country’s gaming ecosystem and identify new ways to collaborate with video game creators. The center said those links already exist across several fields, including storytelling, art direction, animation, actor performance, and motion capture. It also pointed to opportunities in interactive world-building, adapting audiovisual works into video games, and developing immersive content.
The event is organized by the “Ministère de la Jeunesse, de la Culture et de la Communication” (Ministry of Youth, Culture and Communication), specifically its Communication Department. Official event material describes the 2026 edition as the third installment of the expo and says it will take place at Sofitel Jardin des Roses in Rabat.
A meeting point for cinema and gaming
The CCM said the program will include conferences, themed forums, and B2B networking sessions designed to give cinema professionals room to exchange ideas, build partnerships, and better understand the expertise already developing inside Morocco’s gaming sector. That structure mirrors the official expo platform, which presents the gathering as both a showcase and a professional meeting point for creators, investors, startups, and industry stakeholders.
Official ministry and event pages describe the Morocco Gaming Expo as a central meeting point for gaming professionals, creators, and enthusiasts in Morocco, across Africa, and internationally. They say this year’s edition is expected to draw developers, publishers, startups, professional gamers, investors, researchers, and students, with organizers signaling a record level of participation.
Beyond the event itself, the message from both the CCM and the ministry suggests a wider policy direction: gaming is being treated not only as entertainment, but as an economic and creative sector with room for cross-industry growth.